This Genre of the Week looks at a novel that may look ordinary to some readers who go through the whole book (or even half of it before putting it down for another one) and judge it as textbook style- where the protagonist gets caught in a situation where he has to find his way out.
The novel “Don’t Try This At Home,” by Paul Reizin looks at the protagonist from a first person point-of-view, who ends up being entangled in a mafia, getting in trouble with the law, and in bed with several girls in the process. All of these are by accident; all of these despite his attempts of getting himself out of the situation, only to end up digging himself even deeper in a hole until his wit, quick thinking and a little romance got himself out in the end. How it all happened and what his personal life was like is worth reading and interpreting yourself. 🙂
Yet Reizin’s novel also features a few unconventional games that are worth trying, if you knew how they were played and done it wisely. Pelmanism is one of those games mentioned and described in the novel.
And while in the book Pelmanism had experiments with different types of alcohol while guessing what they were without looking, the game itself can be a useful one that provides the players of all ages with valuable learning experiences in all subjects of study.
Especially, when learning foreign languages!!!! 😀
I’ve been using this game for all my English classes since 2004- most of the time when we have our last course meeting as a group before the semester ends and we part ways for other commitments in life- and the game features words that are sometimes forgotten by some and unknown by others. It also presents some of the typical things and characteristics of some students. All it takes is some guessing what the objects are and who they belong to.
The object of the game is simple. You need:
A sheet of paper and a writing utensil
And a bag with ten personal items- the items should be small enough to fit in a cloth bag (not a see-through plastic one)
How the game is played goes like this:
One student grabs a bag and places the contents on the table in the middle, while other students close their eyes and/or look away as the contents are being taken out. Once all the items are on the table, that student signals the rest of the group to open their eyes and look at the table and the objects. At this point, students have one minute to identify the ten items on the table in their working language, namely the foreign language they are learning. At the same time, they should guess who these objects belong to.
Once the teacher, who runs the timer, says “Stop!”, the students are called on upon random to name the objects and who they belong to. The student, who gets all the objects right as well as the correct person, will be the next one that chooses another bag, and repeats the same procedure.
This whole process continues until all the bags are used up or the teacher ends the game for time reasons. There is no clear winner, but the objective of the game is to get the students to “reactivate” their brains to remember the words they learned in the past. At the same time, they also have an opportunity to learn new vocabulary- much of which may need to be listed on a sheet of paper with the native language equivalent, should the foreign language level range from beginner to intermediate (A to B level, according to the Common European Framework). In some cases, small devices that are new to the students will need to be explained by the person who brought it with the other objects.
I’ve had some weird but interesting examples that warranted explaining, for instance:
A can of deoderant that is actually a capsule for fitting a small object for hiding in geocaching, a pen that functions as a light, laser pointer and hole puncher, small books full of quotes, USB-sticks with company logos, stuffed animals (also as key chains), pieces of raw material (wood, rock, metal), postcards, pictures and poems. If you can think it, you can present it and be genuine at the same time. 😉
As mentioned earlier, Pelmanism can be played by all ages, regardless of language knowledge, and if you can have at least four participants (the more, the better), you can treat yourself to an evening of fun for either the whole family or friends. If you are a teacher in an English class, you will find this useful and fun for the students; especially if you participate in the game yourself.
Pelmanism is one of those games found in a book, where if modified for use in the classroom and mastered properly, it can be a fun experience for those learning new words, especially in a foreign language. It reactivates your brain and gets you reacquainted with words learned in the past (but seldomly used in the present), while at the same time, encourages active learning and acquisition of new words into an ever-expanding vocabulary. It is a fun game for everyone, and if you are as lucky as the protagonist in the story, you might come out with more than what words you learned in the game. 😉 ❤